Gamification is based on finding out what motivates people to perform by transforming something process-driven and traditional, into something fun and engaging. So we set out to explore how gameplay could help discover a young person’s aptitude for engineering.
Minecraft is the most played game in the world and so, to provide an authentic experience for determining skill level and interest, we launched our first Skills Miner game -at the beginning of the first lockdown in 2020.
Set in an electric car factory, we hoped our game would help and support the home-schooling agenda and provide something a little different to traditional school activities.
We saw huge levels of engagement, with players tackling challenges including building bridges and handling complex circuitry.
Significantly, on completion of Skills Miner, 20 per cent went on to discover more about engineering careers – which is the most awesome part of the work we do – seeing the impact it has and raising awareness and aspirations around careers.
This early success gave us the confidence to create more games. Read the next article to learn more.
Our aim is to cut through the data and make our insight meaningful so you can use it to drive decision making in your workplace. We’d also love your input on how our tools can work for you and your workforce skill challenges.
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